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Zedkiel
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Asunto: Sistema de loot de D3 Nephalem's valor
Publicado: 21 Mar, 2012 - 06:09 PM
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Guerrero Eterno 2118
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Cuentas [email protected]
Miembro desde 10 Dic 2007 |
blizzard escribió: | We’re working hard on balancing and testing Diablo III, and one of the major components is making sure that the end game experience is fun and exciting. We’d like to share a few of our goals for end game:
We have an enormous number of skill build combinations, and we want a lot of those skill builds to be viable and interestingWhile there are millions of skill builds available to players, we don’t want players swapping skills regularly to beat specific encounters as they come upWe don’t want repeatedly running specific three-minute chunks of the game to be the most efficient way to acquire gear for your characterWhile a three-minute run shouldn’t be the most efficient, we also don’t want you to feel like it’s a two-hour commitment every time you sit down to playBosses should still feel worth killing
Nephalem Valor is one of the major new systems in Diablo III and it kicks in at level 60. Keep in mind that this is still in testing and we’re still working out the details. Here’s how it currently works internally: Rare and Champion packs already have great loot on them. By killing a Rare or Champion pack, not only do you get their loot, but you’ll also receive a buff granting you increased magic find and gold find. However, if you change a skill, skill rune, passive, or leave the game, the buff disappears. As an extra reward, if you kill a boss while this buff is active, you’ll receive extra loot drops from that boss.
The exact amount of magic find and gold find provided by the buff is still being reviewed, as is the amount of extra loot you get from a boss while the buff is active. We’re also playing around with whether or not the buff stacks, what the duration should be, and whether or not it should persist through death. We want to make sure the buff is strong enough to make staying in your current game more rewarding than creating a new game. At the same time, if the buff is too strong, it risks making shorter play sessions feel not worthwhile.
We expect this system will encourage players to stick with a skill build of their choice, select an area of the game they enjoy, and sweep it for rare and champion packs on their way to a boss, finishing off a run with a boss that’ll be worth killing. If you wanted a shorter play session you could be done at that point, but if you have more time, the path of least resistance would ideally be to stay in the same game and make your way towards the next boss. |
resumiendo el nuevo sistema es el que estaban trabajando con el loot, al matar un capeon o un monstruo raro tu personaje ganara un buff que se llama el valor de nephalem el cual te permitira conseguir objetos raros (MF) con mas frecuencia si matas a un boss teniendo este buff el boss te dara loot extra.
si cambias tus skills, runas o bien deslogeas pierdes este precioso buff, lo que buscan con esto es recompensar a la gente que mantenga fija una combinacion de runas/skills.
saludos. |
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Ultima edición por Zedkiel el 22 Mar, 2012 - 01:21 AM, editado 1 vez
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NecroMoncer
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Asunto: El valor de Nephalem (nuevo sistema de loot anunciado)
Publicado: 21 Mar, 2012 - 06:28 PM
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Colaborador 9173
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Cuentas #Valmar2143 EU
Miembro desde 20 Oct 2003 |
Algo había leído ayer uando filtraron varias cosas de este tipo en incgamers (mirándo el código dl juego o algo parecido, o los mensajes de error y tal), y ya se intuía, aunque no había palabra oficial.
Me parece buena medida, aunque lo sigo viendo "exploiteable" para aquellos a los que no les interese mucho el magic find. También habrá que ver qué cantidad sube el buff, porque igual sí que interesa cambiar de habilidades si la velocidad a la que matas compensa lo que recibes (algo parecido a lo que pasaba en diablo2, que a lo mejor era preferible hacer magic find con 350% muy deprisa antes que ponerte 950% y matar más despacio).
Acabará siendo una cuestión de min/max como casi siempre. Habrá momentos en que interese cambiarlo, y momentos en los que no. En hardcore por ejemplo probablemente interese cambiarlo si con ello se aumenta la supervivencia, pues tiene más importancia que el magic find.
En cualquier caso, una opción interesante que habrá que probar para saberlo. |
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Zedkiel
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Asunto: El valor de Nephalem (nuevo sistema de loot anunciado)
Publicado: 21 Mar, 2012 - 06:41 PM
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Guerrero Eterno 2118
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Cuentas [email protected]
Miembro desde 10 Dic 2007 |
Olvide mencionarlo esto es apartir del nivel 60 |
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Lacra
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Asunto: Re: Sistema de loot de D3 Nephalem's valor
Publicado: 22 Mar, 2012 - 01:41 AM
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Dios del Terror Eterno 9036
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Miembro desde 27 Jul 2003 |
Zedkiel escribió: | blizzard escribió: | We’re working hard on balancing and testing Diablo III, and one of the major components is making sure that the end game experience is fun and exciting. We’d like to share a few of our goals for end game:
We have an enormous number of skill build combinations, and we want a lot of those skill builds to be viable and interestingWhile there are millions of skill builds available to players, we don’t want players swapping skills regularly to beat specific encounters as they come upWe don’t want repeatedly running specific three-minute chunks of the game to be the most efficient way to acquire gear for your characterWhile a three-minute run shouldn’t be the most efficient, we also don’t want you to feel like it’s a two-hour commitment every time you sit down to playBosses should still feel worth killing
Nephalem Valor is one of the major new systems in Diablo III and it kicks in at level 60. Keep in mind that this is still in testing and we’re still working out the details. Here’s how it currently works internally: Rare and Champion packs already have great loot on them. By killing a Rare or Champion pack, not only do you get their loot, but you’ll also receive a buff granting you increased magic find and gold find. However, if you change a skill, skill rune, passive, or leave the game, the buff disappears. As an extra reward, if you kill a boss while this buff is active, you’ll receive extra loot drops from that boss.
The exact amount of magic find and gold find provided by the buff is still being reviewed, as is the amount of extra loot you get from a boss while the buff is active. We’re also playing around with whether or not the buff stacks, what the duration should be, and whether or not it should persist through death. We want to make sure the buff is strong enough to make staying in your current game more rewarding than creating a new game. At the same time, if the buff is too strong, it risks making shorter play sessions feel not worthwhile.
We expect this system will encourage players to stick with a skill build of their choice, select an area of the game they enjoy, and sweep it for rare and champion packs on their way to a boss, finishing off a run with a boss that’ll be worth killing. If you wanted a shorter play session you could be done at that point, but if you have more time, the path of least resistance would ideally be to stay in the same game and make your way towards the next boss. |
resumiendo el nuevo sistema es el que estaban trabajando con el loot, al matar un capeon o un monstruo raro tu personaje ganara un buff que se llama el valor de nephalem el cual te permitira conseguir objetos raros (MF) con mas frecuencia si matas a un boss teniendo este buff el boss te dara loot extra.
si cambias tus skills, runas o bien deslogeas pierdes este precioso buff, lo que buscan con esto es recompensar a la gente que mantenga fija una combinacion de runas/skills.
saludos. |
Básicamente, lo de siempre.
En el D2, tienes 2-3 skills puntuales y 2-3 skills dependiendo la situación.
Se sabe de cuanta duración es el buff ? Y si vale para "jefe de acto" o para cualquier único/especial que te encuentres ? |
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Zedkiel
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Asunto: Re: Sistema de loot de D3 Nephalem
Publicado: 22 Mar, 2012 - 01:52 AM
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Guerrero Eterno 2118
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Cuentas [email protected]
Miembro desde 10 Dic 2007 |
asi es si matas a un boss de acto o de lo que sea te da loot extra la duracion y el % aun no lo han mensionado |
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AdGoN
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Asunto: Re: Sistema de loot de D3 Nephalem
Publicado: 22 Mar, 2012 - 11:44 AM
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Colaborador 2626
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Cuentas Retirado
Miembro desde 30 May 2005 |
Hola!
Me parece una mecánica muy interesante, que sigue la línea de Diablo 3 de no repetir 1000 veces el mismo boss para obtener objetos. Dado que es a partir de nivel 60, se supone que se utilizará sobre todo en dificultad Inferno, en la que todos los bichos tienen más o menos el mismo nivel, y se bonificará el irse pasando el juego sin hacer ningún respec ni salir de la partida.
A mi, a priori, me gusta. Aunque todavía faltan algunos datos para poder valorarla realmente. Y sobre todo, probarla en el juego .
Un saludo! |
_________________ ¿Cuál es el auténtico enemigo final de la saga Diablo? Jay Wilson, Señor de la Soberbia.
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